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Contact Name
Sepriano
Contact Email
sepriano@uinjambi.ac.id
Phone
+628995992828
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jupikom@stie-trianandra.ac.id
Editorial Address
amik@stie-trianandra.ac.id
Location
Kota adm. jakarta timur,
Dki jakarta
INDONESIA
Jurnal Publikasi Ilmu Komputer dan Multimedia
ISSN : 28089375     EISSN : 28088999     DOI : https://doi.org/10.55606/jupikom.v1i2.452
Core Subject : Science,
Jurnal Publikasi Ilmu Komputer dan Multimedia : E-ISSN : 2808-8980 P-ISSN :2808-9383 adalah jurnal yang dikhususkan untuk penelitian penelitian yang termasuk dalam bidang keilmuan komputer dan Multimedia yang diterbitkan oleh Sekolah Tinggi Ilmu Ekonomi Trianandra dan terbit 3 kali dalam setahun pada bulan Januari Mei dan September. JUPIKOM berkomitmen untuk memuat artikel berbahasa Indonesia yang berkualitas dan dapat menjadi rujukan utama para peneliti dalam bidang Ilmu Komputer dan Multimedia.
Arjuna Subject : Umum - Umum
Articles 7 Documents
Search results for , issue "Vol 2 No 2 (2023): Mei : Jurnal Publikasi Ilmu Komputer dan Multimedia" : 7 Documents clear
PENGEMBAGAN BAHAN AJAR PENGANTAR TEKNOLOGI INFORMASI BERBASIS ANDROID Wandi Sujatmiko; Nurbiah Nurbiah; Rofianto Rofianto; Pratama Muhridan
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 2 (2023): Mei : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Sekolah Tinggi Ilmu Ekonomi Trianandra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i2.1449

Abstract

Pendidikan merupakan upaya nyata untuk memfasilitasi individu lain dalam mencapai kemandirian serta kematangan mentalnya sehingga dapat survive di dalam kompetisi kehidupannya. [1]. Dalam aktifitas pendidikan, peserta didik merupakan sasaran (objek) dan sekaligus sebagai subjek pendidikan. [2], Dalam perspektif Tilaar, pendidikan multikultural berawal dari berkembangnya gagasan tentang “interkulturalisme” seusai perang dunia II. Seiring dengan kemajuan perkembangan Informasi Tekhnologi, globalisasi pun menjadi semakin pesat. [3], tujuan khusus menerapkan penggunaan aplikasi yang berhubungan dengan teori konsep mata kuliah yang diberikan pada mahasiswa [4], sesuai mata kuliah yang ada hubungannya dengan penelitian ini [5]. dapat meningkatkan pengetahuan dan keterampilan Mahasiswa/i, dalam meningkatkan pengetahuan dibidang Teknologi Informasi. Mempromosikan program studi teknologi informasi yang ada di Politeknik Aisyiyah Pontianak.
Rancang Bangun Sistem E-Voting untuk Optimalisasi Pemilihan Ketua BEM Berbasis Web menggunakan Metode Prototype Ircham Ali; Handy Fernandy
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 2 (2023): Mei : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Sekolah Tinggi Ilmu Ekonomi Trianandra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i2.1467

Abstract

Penggunaan internet yang terus meningkat dan aktivitas organisasi kemahasiswaan yang ingin berjalan secara cepat merupakan tantangan dalam proses pemilihan (voting) yang seringkali lambat dan keterbatasan dalam pemanfaatan alat. Sebagai solusi, sistem e-voting digunakan untuk mengoptimalkan distribusi informasi secara digital, memberikan akses yang terbuka dengan keamanan yang terjamin, dan mempercepat proses perhitungan secara real-time. Komisi Pemilihan Umum Mahasiswa (KPU-M) Universitas Nahdlatul Ulama Indonesia sepakat untuk menerapkan sistem e-voting berbasis web framework. Metode Prototype digunakan dalam perancangan dan pengembangan sistem, sehingga memungkinkan interaksi yang sejalan antara pengembang web dan stakeholder, serta memastikan pengembangan sistem dilakukan secara terstruktur. Pengujian dilakukan pada modul yang memberikan hak suara atau proses voting, dan hasilnya menunjukkan bahwa sistem berjalan sesuai dengan spesifikasi dan fungsionalitas yang diinginkan. Bahasa pemrograman yang digunakan adalah PHP dengan framework CodeIgniter, DBMS MySQL, perancangan sistem menggunakan UML, dan pengujian sistem menggunakan blackbox testing. Jumlah pemilih tetap sebanyak 565 orang, dimana 459 orang memberikan hak suara, dan 106 orang tidak memberikan hak suara. Pasangan calon (paslon) dengan nomor urut 3 memenangkan pemilihan dengan perolehan suara sebesar 53.81% dari total suara yang diperoleh.
Perancangan Media Pembelajaran Interaktif Mata Pelajaran Tematik Bahasa Indonesia Untuk Siswa Kelas 1 Studi Kasus di SDN Leyangan Daniel Rudjiono; Andik Prakasa Hadi; Ahmad Zainudin; Ester Dian Santos
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 2 (2023): Mei : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Sekolah Tinggi Ilmu Ekonomi Trianandra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i2.1668

Abstract

This Study aims to design interactive learning media in indonesian subjects, especially theme 2 sub-theme 4 lesson 5. Based on the identified students, that there are still students who are still not able to read and write fluently. This is due to factors from within the students themeselves such as the willingness and ability of the child. This type of research is a research and development research and development (R&D) method. This study uses six stages: (1) Potential and problems, (2) gathering information, (3) product design, (4) design validation, (5) design revision, (6) product trial, (7) product revision. Validation was carried out by media experts (lecturers) and material experts (teachers). The subjects of the research trial consisted of grade 1 students at SDN Leyangan. The trial was conducted by 5 students. Data collected by interviews, documentation, and questionnaires (questionnaires). The data are the results of an assessment of product quality and suggestions for revising the product, which are then analyzed descriptively. The results showed that interactive learning media for Indonesian thematic subjects as a media tool designed to be suitable for use in learning theme 2 sub-theme 4 lesson 5 class 1 SDN Leyangan. This is shown by (1) the assessment of the media expert (lecturer) included in the very good criteria with a score of 37, (2) the assessment of the material expert (teacher) included in the very good criteria with a score of 36, and (3) in the trial use included in the very good criteria with a score of 36.
PERAGAAN BUSANA VIRTUAL SEBAGAI SARANA PROMOSI DI OBEDA BOUTIQUE SALATIGA Setiyo Adi Nugroho; Andik Prakasa Hadi; Agus Priyadi; Eni Kristina Pujiastuti
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 2 (2023): Mei : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Sekolah Tinggi Ilmu Ekonomi Trianandra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i2.1713

Abstract

This research is about designing a virtual fashion show video for promotion at Obeda Boutique Salatiga. This research is purposed to display fashion products in fashion shows in the form of 3-dimensional animation, and to hold fashion shows through social media. The preparation of this promotional video utilizes the Multimedia Development Life Cycle (MDLC) research approach which follows six steps, namely (1) concept, for setting goals, target audience, and others. (2) design, to develop detailed specifications regarding style, appearance, and material requirements for animation production. (3) collection of materials, collect materials according to the needs of the project. (4) assembly, making all objects or animated materials. (5) testing, testing performance to ensure compliance with the expected specifications, and (6) distribution, producing the final product in video format with *.mp4 format. Based on the research results, the design of a virtual fashion show video as a means of promotion at Obeda Boutique Salatiga is appropriate to be published on all Obeda Boutique Salatiga social media. Keywords: (1) Promotional Video, (2) Virtual Video, (3) Promotional Media.
Sistem Penerimaan Dan Pengeluaran Kas Dengan Metode Langsung Untuk Mempermudah Manajemen Keuangan Pada Perusahaan Food and Baverage Arsito Ari Kuncoro; Zaenal Mustofa; Febryantahanuji Febryantahanuji
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 2 (2023): Mei : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Sekolah Tinggi Ilmu Ekonomi Trianandra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i2.1841

Abstract

This information system discusses cash receipts and disbursements, this research was conducted at a company engaged in food and beverage (ice cream). The problem faced is the recording of cash receipts and disbursements which are still recorded in the books and then transferred to Microsoft Excel, so that the recording of cash receipts and disbursements cannot be properly archived per month or yearly. The method used by using the R&D development method, a multi-user network-based cash receipts and disbursement accounting information system is also very much needed in companies in making decisions in cash receipts and disbursements. Building this information system using the Visual Basic programming language with a MySQL database, this application is made to calculate cash receipts and disbursements reports using the direct method. With the existence of an inventory system, it is hoped that the company can assist in financial management in recording cash receipts and disbursements and the required reports.
Sistem Informasi Manajemen Persediaan Barang Berbasis Multiuser Kasih Purwantini; Sri Wahyuning; Hendri Rasminto
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 2 (2023): Mei : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Sekolah Tinggi Ilmu Ekonomi Trianandra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i2.1857

Abstract

During the period of rapid development of technology and information systems encouraging the public, both groups and individuals, both government and private agencies to take advantage of technological developments, technology has a very important role in the progress of human life. Technological developments, one of which is the advantage of computers in processing data, can increase effectiveness, productivity and efficiency in carrying out work, in current technology it makes it easier for work to manage inventory. The Sumber Rejeki Gubug Building Store is located at Jl. Gamblok Market, Ngroto Village, Gubug District, Grobogan Regency, the current inventory and sales system still uses archived paper records. The process of preparing or procuring goods is still carried out manually, namely by checking directly on the remaining goods. Checking goods data and stock data is recorded on a piece of paper by the admin as a report to the leadership
Analisis Sistem Tanggap Darurat Kebakaran APAR di Kantor Pusat Perusahaan SDM Riyandi Huda Mareda; Yusuf Faiqul Ilmi; Muhammad Rafli Cahyadi Putra; Moch Luqman Ashari
Jurnal Publikasi Ilmu Komputer dan Multimedia Vol 2 No 2 (2023): Mei : Jurnal Publikasi Ilmu Komputer dan Multimedia
Publisher : Sekolah Tinggi Ilmu Ekonomi Trianandra

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55606/jupikom.v2i2.1893

Abstract

Fire is a serious threat that can cause huge losses, both in terms of loss of life and property damage. Therefore, it is important to have an effective and reliable fire suppression system in place. This article aims to explain the APAR (Light Fire Extinguisher) fire extinguishing system used in the Bussines Office

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